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I feel in my bones that I should be enjoying it. Unruly Heroes is just a bit frustrating to play, so you don't really want to master it. Rayman worked because it was simple to play, but stupidly hard to master. If there's one thing that the Magic Design team brought over from Rayman Legends that works well, it's that absolutely gorgeous 2D art.īut it seems to have lost something along the way. It's just a shame they didn't merge together well.īecause with all that said, Unruly Heroes does look bloody lovely. On the one hand, it's a decent platformer, and on the other, it's an average beat-em-up-esque game. It all adds up to a pretty jumbled experience. And when you start picking a favourite for fights, it's frustrating to lose them early on in a battle. Your heroes are also prone to getting smashed to bits in no time, meaning you'll frequently be switching between them just to survive a single encounter. It hurts the pace of the overall game - you'll be happily running along doing some platforming, and just as you find your flow, you'll be chucked into a small battle which lasts just a tad too long. The main issue is that combat adds too little to the experience, completely halting your progress as you go by throwing you into annoying arena battles, rather than feeling like a part of the overall flow of a level. They just don't seem to gel together at all. You've got a basic combo, plus a ranged attack, and a special move which unleashes a ton of damage on enemies when used. There are also character-specific statues that can be used to progress further, and sometimes you'll need to push these into the right place to help you make some forward progress through the level.Īnd there's a deeper combat system than most platformers. You can switch between heroes on the fly, giving you access to double jumps or glides depending on who you're using. You run from left to right, jump over obstacles, fight enemies. The platforming, for starters, is pretty solid. It feels like there's something missing in Unruly Heroes, even though all its component parts are pretty competent. It's only natural that some of that energy would be brought over.īut… it doesn't quite work. A large chunk of the team at Magic Design Studios previously worked at Ubisoft on games like Rayman.
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And it looks a bit like Rayman Legends.Īctually, it looks a lot like Rayman Legends. Announced and dropped during the recent Nintendo Indies Direct, Unruly Heroes is a four-player platformer inspired by the classic Chinese legend "Journey to the West".
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